- Carcosa—Hastur’s Spawning Node
‘The city of exile for the King in Yellow, you know the city’s name to be Carcosa the moment you look upon it. No one can tell whether the fabled city sits upon the waters of Lake Hali or beyond them on the unseen farther shore. Two rising moons appear to be in front of the city’s dark towers rather than behind them, and it appears overnight where previously no city stood.’
Power: Seat of power in the Air Ring – once placed, cannot be moved.
- Federal Hill (I)
‘A hill in the western part of Providence, Rhode Island, where the Free-Will Church was located. The hill is a maze of streets and alleys, populated by mainly superstitious immigrants of Irish and Italian descent. Last known location of the Shining Trapezohedron.’
Power: Increase your card hand size to seven (7).
Use: Effect is Instantaneous
- Mt Olympus (O)
‘Greece’s highest mountain, revered as the home of the (Elder) Gods most notably Zeus (Nodens).’
Power: Immune to the effect of any Event or Elemental Special card.
Use: Only use Once.
- Nazca Valley (T)
‘The valley is famous for its mysteriously carved lines in the deserts of Peru, which show geometric designs of abstract beings and animals.’
Power: On a Movement phase reallocate 1d6 Cultists from a Node of another Player to another Node they control.
Use: Once per Turn
- Shangri-La (T)
‘The mythic Buddhist paradise somewhere in the Himalayas.’
Power: Swap hands with another Player of your choice.
Use: Once per Turn.