Water Nodes

Water-Nodes

  • Andaman Islands (T)

‘Located between the Bay of Bengal and the Andaman Sea, this thin strip of islands is host to many tribes that practice ritual mutilation.’

Power: May take an additional Cultist token and another for each Water Node you occupy during one Spawning round. Tokens appear at Nodes of Player’s choice.
Use: Once per Turn.

  • Devil’s Reef (Innsmouth) (T)

‘Seaport village founded in 1643 and located on the coast of Massachusetts between Newburyport and Arkham at the mouth of the Manuxet River. Since the 1840s, Innsmouth has been shunned by the surrounding community as cursed and diseased to the point of complete isolation. Devil’s Reef lies a mile-and-a-half to the east of Innsmouth Harbour.’

Power: A Servitor is added to this location at the start of each Turn.
Use: Once per Turn.

  • Lomar (T)

‘The great polar kingdom that existed hundreds of thousands of years in the past. The King of Lomar was a victim of a mind transfer with the Great Race of Yith. This transfer took him back to almost 150,000,000 B.C., where he met Professor Peaslee. The kingdom thrived until the yellow-skinned Inuta drove them from the Arctic, thus ending the kingdom’s reign.’

Power: Apply the Spawning card effect to this location up to the stacking limit.
Use: Once per Turn.

  • R’lyeh—Cthulhu’s Spawning Node

‘City of the Great Old Ones now lying under the Pacific Ocean. Castro, a member of the Cthulhu Cult captured in the swamps of New Orleans on November 1, 1907, stated that the Great Old Ones slumber in their stone houses in the great city R’lyeh, waiting for the time when the stars are right and the earth is ready for their return.’

Power: Seat of power for the Water Ring – once placed, cannot be moved.

  • Valparaiso (T)

‘This port near to the Chilean port of Santiago is the stepping-off port for many ocean-going vessels that ply the South Pacific. Some have disappeared around 42 degrees latitude and sailors whisper tales of strange sunken islands and mighty kraken.’

Power: Add a free Servitor to combat.
Use: Once per Turn.