Unstable Gates

‘The mists of space and time enshroud unoccupied Nodes making it impossible to move past them until the way becomes clear. Unstable Gates are along Ley lines between a Node controlled by a Great Old One and one that is not. This movement is risky as terrible forces must be wielded, fell guardians overcome and dire entities appeased.’

When Cultists move through an Unstable Gate, the Great Old One announces how many Cultists will attempt the transition, then rolls 1d6 for each Cultist that has been committed to the movement. For each ‘1’ rolled, the Great Old One must roll again on the Gate Mishaps Table to determine the fate of the Cultist.

Movement-Example

Example:

Hastur the Unspeakable commits one Servitor and two Cultists to movement and placed their tokens on a Ley Line towards an undiscovered Node and rolls 2d6. He rolls no ‘1s’ and so both Cultists successfully make it across followed by the Servitor. The Node Counter is flipped to reveal ‘Lomar’, and Hastur takes the corresponding card from the Node Deck and places it before him – he now controls this Node.

If, for whatever reason, a Great Old One loses all Cultists on a Node, the gate reverts to being unstable, the Node Counter is flipped description-down, and a Great Old One wishing to travel there must roll once more to see if his forces suffer from a Gate Mishap.

‘Servitors are not affected by the Gate Mishaps Table as they are protected by their fell masters and may move from one Node to another at will during the Movement Phase baiting humans and attacking servants of the enemy. However, they may not end their turn in a space that is not controlled by the Cultists who summoned them.’

If for whatever reason the Cultists are removed from a location occupied by a Servitor, or as a result of combat only Servitors remain in a space, they must retreat to an adjacent Node controlled by their Cultists along the path from whence they came. This return movement is free and automatic. If however a Servitor is blocked from returning, perhaps by a spell that closes a Gate, or no controlled Node is available; they wink out of existence and are lost to the Void. The only exception to this rule is the Serpent People as their Servitor Special Ability is that of holding Nodes.

If either the Cultists or Servitors of a Great Old One gain the ability to move more than one space at a time, they may only exercise this power through Nodes that are occupied by the Great Old One. For example, the Mi-Go’s Special Ability allows them to pierce the shroud and carry their Cultists through unoccupied spaces while their additional movement allows them to return two (2) spaces back to an occupied Node.

Movement may not occur through Nodes that are occupied by enemy forces. As soon as two opposing forces encounter one another, movement ceases and combat ensues.