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Mythos Encounters

The Cthulhu Game of Cosmic Domination ©

Mythos Encounters
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  • Game Components
    • Decks
      • Arcana Deck
      • Constellation Deck
      • Node Counters Deck
      • Node Deck
      • Spawning Deck
    • Dice
    • Game Board
    • Great Old One Cards
    • Tokens
      • Conjunction Tokens
      • Cultist Tokens
      • First Player Token
      • Monster Tokens
      • Servitor Tokens
      • Turn Token
  • Rules
    • Death & Reincarnation
    • Glossary
    • Nodes
      • Controlled & Uncontrolled Nodes
      • Node Counters
      • Node of Origin
      • Nodes of Conjunction Table
        • Air Nodes
        • Earth Nodes
        • Ether Nodes
        • Fire Nodes
        • Water Nodes
      • Spawning Nodes
      • Sympathetic Magic
      • Using Node Abilities
    • Object of the Game
      • The Grand Conjunction
    • Servitor Special Abilities
    • Setup
      • Aligning Your Grand Conjunction
    • Turn – Detailed
      • Combat Phase
        • Attacking a Node
        • Combat Overview
        • Combat Sequence
        • Combat Value Table
        • Forfeiting Control
        • Random Monster Attacks
        • Retreating
        • Rolling Combat Pools
      • Conjunction Ritual Phase
      • Discarding Arcana Phase
      • Draw Arcana Cards Phase
        • Arcana List & Explanation
        • Elemental Special Cards
        • Event Cards
        • Length of Effect
        • Negating a Card’s Effect
        • When to Play?
      • Movement Phase
        • Gate Mishaps Table
          • Insane Cultists
          • Long Gate
          • Random Gate
        • Gates
        • Monsters
        • Servitor Movement
        • Stable Gates
        • Unstable Gates
      • Spawning Phase
      • Summon Servitors Phase
    • Turn – Overview
    • Turn Ten: The Return of Azathoth
    • Variants

Object of the Game

The first Great Old One to complete the Ritual of Conjunction at each Node of the pattern of their Constellation Deck and collect five differently-coloured Cultist Tokens before the end of turn 10 wins the game.

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Meta Rules Blog

  • Elegance vs. Simplicity in Dice Combat October 23, 2014
  • Rules Revisions October 22, 2014
  • Emergent Properties in Gameplay September 7, 2014
  • Sympathetic Magic & Game Balance April 14, 2014
  • ‘Down Time’ in Game Play April 13, 2014
  • Game Overview
  • Object of the Game
  • Game Components
    • Game Board
    • Great Old One Cards
    • Tokens
      • Conjunction Tokens
      • Cultist Tokens
      • Servitor Tokens
        • Servitor Special Abilities
      • Monster Tokens
      • First Player Token
      • Turn Token
    • Decks
      • Arcana Deck
      • Constellation Deck
      • Node Counters Deck
      • Node Deck
      • Spawning Deck
    • Dice
  • Setup
    • Aligning Your Grand Conjunction
  • Turn – Overview
  • Turn – Detailed
    • Draw Arcana Cards Phase
      • Arcana List & Explanation
      • When to Play?
      • Length of Effect
      • Event Cards
      • Elemental Special Cards
      • Negating a Card’s Effect
    • Spawning Phase
    • Summon Servitors Phase
    • Movement Phase
      • Gates
        • Stable Gates
        • Unstable Gates
      • Servitor Movement
      • Gate Mishaps Table
        • Random Gate
        • Long Gate
        • Insane Cultists
    • Combat Phase
      • Combat Overview
      • Combat Sequence
      • Attacking a Node
      • Rolling Combat Pools
      • Retreating
      • Forfeiting Control
      • Monsters
        • Random Monster Attacks
      • Combat Value Table
    • Conjunction Ritual Phase
    • Discarding Arcana Phase
  • Nodes
    • Spawning Nodes
    • Node of Origin
    • Node Counters
    • Using Node Abilities
    • Nodes of Conjunction Table
      • Fire Nodes
      • Earth Nodes
      • Water Nodes
      • Air Nodes
      • Ether Nodes
    • Controlled & Uncontrolled Nodes
    • Sympathetic Magic
  • The Grand Conjunction
  • Death & Reincarnation
  • Turn Ten: The Return of Azathoth
  • Variants
  • Glossary
  • ©
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