Rules

The order in which the Rules (note to insert link to PDF of full rules set here once design complete) should be read is:

  1. Game Overview
  2. Object of the Game
  3. Game Components
  4. Component Overview
    1. Game Board
    2. Great Old One Cards
    3. Tokens
      1. Conjunction Tokens
      2. Cultist Tokens
      3. Servitor Tokens
        1. Servitor Special Abilities
      4. Monster Tokens
      5. First Player Token
      6. Turn Token
    4. Decks
      1. Arcana Deck
      2. Constellation Deck
      3. Node Counters Deck
      4. Node Deck
      5. Spawning Deck
    5. Dice
  5. Setup
    1. Aligning Your Grand Conjunction
  6. Turn Phase – Overview
  7. Turn Phase – Detailed
    1. Draw Arcana Cards Phase
      1. When to play?
      2. Length of Effect
      3. Event Cards
      4. Elemental Special Cards
      5. Negating a Card’s Effect
    2. Spawning Phase
    3. Summon Servitors Phase
    4. Movement Phase
      1. Gates
        1. Stable Gates
        2. Unstable Gates
      2. Gates Mishap Table
        1. Random Gate
        2. Long Gate
        3. Insane Cultists
    5. Combat Phase
      1. Combat Overview
      2. Combat Sequence
      3. Attacking a Node
      4. Rolling Combat Pools
      5. Retreating
      6. Forfeiting Control
      7. Monsters
        1. Random Monster Attacks
      8. Combat Value Table
    6. Conjunction Ritual Phase
    7. Discard Phase
  8. Nodes
    1. Spawning Nodes
    2. Node of Origin
    3. Controlled and Uncontrolled Nodes
    4. Node Counters
    5. Using Node Abilities
    6. Sympathetic Magic
  9. The Grand Conjunction
  10. Death and Reincarnation
  11. Turn 10: The Return of Azathoth
  12. Variants
  13. Glossary
  14. Appendices
    1. Arcana Deck Detailed List and Explanation
    2. Nodes of Conjunction Table
      1. Fire Nodes
      2. Earth Nodes
      3. Water Nodes
      4. Air Nodes
      5. Ether Nodes