The order in which the Rules (note to insert link to PDF of full rules set here once design complete) should be read is:
- Game Overview
- Object of the Game
- Game Components
- Component Overview
- Game Board
- Great Old One Cards
- Tokens
- Conjunction Tokens
- Cultist Tokens
- Servitor Tokens
- Servitor Special Abilities
- Monster Tokens
- First Player Token
- Turn Token
- Decks
- Arcana Deck
- Constellation Deck
- Node Counters Deck
- Node Deck
- Spawning Deck
- Dice
- Setup
- Aligning Your Grand Conjunction
- Turn Phase – Overview
- Turn Phase – Detailed
- Draw Arcana Cards Phase
- When to play?
- Length of Effect
- Event Cards
- Elemental Special Cards
- Negating a Card’s Effect
- Spawning Phase
- Summon Servitors Phase
- Movement Phase
- Gates
- Stable Gates
- Unstable Gates
- Gates Mishap Table
- Random Gate
- Long Gate
- Insane Cultists
- Gates
- Combat Phase
- Combat Overview
- Combat Sequence
- Attacking a Node
- Rolling Combat Pools
- Retreating
- Forfeiting Control
- Monsters
- Random Monster Attacks
- Combat Value Table
- Conjunction Ritual Phase
- Discard Phase
- Draw Arcana Cards Phase
- Nodes
- Spawning Nodes
- Node of Origin
- Controlled and Uncontrolled Nodes
- Node Counters
- Using Node Abilities
- Sympathetic Magic
- The Grand Conjunction
- Death and Reincarnation
- Turn 10: The Return of Azathoth
- Variants
- Glossary
- Appendices
- Arcana Deck Detailed List and Explanation
- Nodes of Conjunction Table
- Fire Nodes
- Earth Nodes
- Water Nodes
- Air Nodes
- Ether Nodes